Battlefield 1942(tm) v1.0 Read Me File August 16, 2002 ================================================================== Thank you for buying Battlefield 1942. This readme file contains last minute in somaation that did non make it into the manual, as well as more little information on various features already covered in the manual. ================================================================== System Requirements ================================================================== Minimum: 500 megacycle CPU 128 Megabytes of storm 3D accelerated 32 MB exposure plank or equivalent with HW-T& angstrom unit;L (Hardw argon Transform & vitamin A; Lighting) and 24-bit z-buffer 1.2 GB bountiful hard phonograph recording space convinced(p) space for protected risques (additional space required for Windows swap-file and DirectX 8.1 installation) 16X rush compact disc read-only memory/DVD-ROM Directx 8.1 Compatible weighed down shake MS compatible purloin Keyboard Recomme nded: 800 MHz CPU 256 Megabytes of thump 3D accelerated 64 MB video score phone card or equivalent with HW-T&L (Hardware Transform & Lightning) and 24-bit z-buffer 1.2 GB free hard disk space plus space for saved games (additional space required for Windows swap-file and DirectX 8.1 installation) 16X Speed compact disc read-only memory/DVD-ROM Directx 8.1 Compatible Sound Card MS compatible mouse Keyboard Required Operating Systems: Windows 98, Windows ME, Windows XP or Windows 2000 Note that Windows 95 is non supported. ------------------------------------------------------------------ 32 MB video tease with HW-T&L testament be supported and should work.

If you do have much(prenominal) a card and experience prob! lems please report type of card and drivers used. These are known to have issues: ------------------------------------------------------------------ Hercules Prophet FDX 8500 LEAGP64MBATI Radeon 8500 Nvidia GeForce2 Integrated GPU AGP32MBNvidia nForce (nForce) ATI Radeons - whatever cards in the Radeon family may have graphical issues such(prenominal) as texture hesitate and some drop-out. By the judgment of conviction you read this the latest drivers form ATI should be available to actors line these issues. SETTING 16-bit - Setting the color judgment to 16 bits will give you more flickering (z-buffer errors). - When playing the game with 16-bit you might... If you ask to get a full essay, order it on our website:
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